Table of Contents
Foreword (by Aynne Valencia)
Introduction
Why this book? Why now?
About this book
Situating Myself in History
Methodology
Acknowledgments
Part 1: 1960s-1980s: The Earliest Pioneers
Chapter 1: Interaction Design's Evolution from Computer Programming
Defining the Practice of Interaction Design
A Brief Tour Through Early History
Women Enter the Technology Design Space
Part 2: 1980-1993: Personal Computing
Chapter 2: The New Graphical User Interface
Xerox PARC
Apple's Human Interface Group
Microsoft's Interface Architecture Group
Chapter 3: Beyond the Desktop
Exploring Multimedia
Interactions with Equipment & Kiosks
Chapter 4: Supporting the Emerging Interaction Designer
Early Community Building
The Birth of SIGCHI
Early Programs to Educate the Interaction Designer
Part 3: 1993-2005: The Internet Changes Everything
Chapter 5: BBSs, The Web & The Dot Com Boom
Early Internet Services
Hypertext and the World Wide Web
Designing with Information
Chapter 6: Finding Community and Education
Creating Community for Practitioners
UXPA
American Center for Design
AIGA Advance for Design
Solidifying the Education of Interaction Designers
2005-2012: The Rise of Web 2.0
Chapter 7: After the Bust
Social Media Helping Define Web 2.0
Interaction Design Patterns
Civic Design Gets a Boost with Hanging Chads
Chapter 8: The Growing World of Devices
Internet of Things & Screenless Interactions
Designing Voice
Chapter 9: They Broke the Glass Ceiling
Chapter 10: Focused Communities and Education
The Mature Practitioner Community
The Community of Information Architecture
Interaction Designers Rally
Education in the New Millennium
Chapter 11: Conclusion
Appendix
End Notes
General Bibliography
The bibliography is not included in the book because I am using full citations but here is a general list of the resources I used that are not specific to a single designer. I will slowly be adding the bibliography for each person profiled in the book.
© 2024 erin malone | contact: erin [at] inthroughthesidedoor.com